Just last week the much-anticipated Infinity Blade iPhone game from Epic Games was released. The first to use the new iOS port of the Unreal Engine, it’s stunning graphics have been a major selling point for the game.
The big news is just how amazingly successful the game has been thus far. In its first five days, it earned a stunning $1.64 million. Quite an achievement, breaking Cut the Rope’s record of $1 million in its first ten days to boot.
At $5.99 per copy, the sword-fighting app will thus have mustered over $1.64 million in sales for publisher Epic, whose studio Chair Entertainment created what is widely-hailed as one of the most technically impressive iOS titles to date.
According to GamesIndustry.biz, at least 274,000 copies of the app were sold to produce that figure.
This really shows how viable a platform iOS and the App Store are. There is a lot of money to be made, and the barrier for entry is very low in comparison to most other gaming platforms. At last, indie developers are finally on a fairly even playing field with the larger game companies.



Remember when every company developing a portable music player called it “The iPod Killer?” There were plenty of media players, but all the general public wanted was the iPod. The one device made the MP3 player market, previously a “geeky” thing, mainstream. There were digital music players well before the iPod existed, but they weren’t something that most people would think about buying. Just early adopters.
Apple has been passing out media invitations for an
I don’t get it.








